Your main area features no enemies – understandable considering this is a safe space for the gods – and there are only a few combat trials. If the Typhon trials were merely testing waters, these new challenges are the developers quite literally spreading their wings and getting ultra-creative.Ĭombat really does take a backseat in the DLC. There are also now tricky navigational challenges that will test your skills to the limit. Intentional or not, this is what I was reminded of. But what you do get is the four gods introducing their trials to you in the same way that Richard O’Brien would do in The Crystal Maze. The same goes for Zeus and Prometheus narrating your journey. As a result, there is no bickering amongst them all like back in the Hall of the Gods. Unlike the main campaign, the gods are now dotted throughout the new area. In the centre is the Pantheon where the seats of the gods are housed, and around this are four areas all dedicated to the same gods you saved in the main game: Ares, Aphrodite, Athena and Hephaistos. Instead, it acts like a giant hub area with portals dotted liberally around the place that lead to Olympos Trials. Olympos is a smaller open-world than the main game, with much less of an emphasis on exploration and combat this time. They are once again greeted by Hermes who explains that, in order to get to the inner circle of the gods, Fenyx will once again need to prove themselves worthy. We pick up the A New God DLC with Fenyx entering Olympos for the first time.
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